Rules--Combat

*Strength — Your brute force, how easily will a door made of steel break by your clash?
*Tougness — Will you take on the Carmine Dragon and withstand it’s claws?
*Agility — Very flexible, you are well-known for your stealth and acrobatic skills
*Accuracy — If the arrow is released from your fingertips the enemy might not stand much of a chance.
*Initiative — Who will strike first?If you take the initiative it might allow you to give the first blow or shoot an arrow before the monster has already charged you.
*Wounds — How much can you take before falling on the ground?

How to perform a skill:
Roll 1D6 for each attribute needed for skill. If you need Strength, and you’ll roll against Tougness then you’ll roll 1S -1T for each Strength of yours and the opponent’s Tougness
Example: in this example you have Strength 3. For a attack in close combat you roll 3D6 (S3) minus 1 (the opponent’s Toughness is 1). This makes a total roll of 2D6.

For each result of 4+ you will inflict a wound on the opponent.

Rules--Combat

Chaos Incoming! frenzyfulcrum